FURNITURE IN BLENDER
The office furniture below was imported into Blender from Sketchup models available on the Teknion website, using the old SketchUp importer add-on for Blender 2.79b. I don't know if it is still possible to import/convert .skp files into Blender 2.9x, and I welcome anyone letting me know if there is a way (without using Sketchup to convert them to .dae). Most of the materials/textures are procedurally generated in this example, except for the wood pattern on the partitions, which I imported as an image from their website of that pattern (they have "assets" available for download that are images of their patterns that can be seamlessly tiled together.) The ceiling building windows are the Brick Texture (using the glass shader for the glass). The outdoor lighting is from an HDR background from HDRI Haven. The interior lighting is just mesh cubes with an emission shader. I also used a wall with an emission shader (outside of the view) as fill lighting.
Below is a quick render by me in Blender Cycles of the Marshmallow Sofa, which is one of the many free furniture models over at Herman Miller (including Eames chairs) at https://www.hermanmiller.com/resources/3d-models-and-planning-tools/product-models/
I added a Mix-Shader to add a Glossy Shader to make the cushions more like vinyl (as Blender was interpreting the 3DS model with only a Diffuse Shader). Anyway, go check out their website, and if you are planning a space, this is a great way to visualize some industry standard (and some not-so-standard) furniture in your space.
I added a Mix-Shader to add a Glossy Shader to make the cushions more like vinyl (as Blender was interpreting the 3DS model with only a Diffuse Shader). Anyway, go check out their website, and if you are planning a space, this is a great way to visualize some industry standard (and some not-so-standard) furniture in your space.
100th Floor Break Room. So this is another Blender experiment with the Herman Miller 3DS models imported into Blender. I've scaled up the I-beam table and changed the glass mesh from the original (it's the same exact dimensions of the original, but I made it a single mesh plane with a Glass shader and a Solidify modifier, as the original's glass tabletop had multiple layers that wouldn't behave materials-wise. For the chairs, they're called Sayl chairs, and I had to go with a charcoal color as there was funky stuff going on with the meshes near the armrests that also wouldn't take on a uniform material coloration they way I wanted it to go (which is understandable since it's not originally from a Blender file). Anyway I think many of these free Herman Miller 3DS models can be used, and look pretty nice, and with a little work on them relative to the materials (or replacing elements that don't take on new materials you want to apply) you can have a very nice collection of furniture in your project (for props on a movie set, architectural planning or whatever).
So, I'm starting to add a generic furniture template series with standard/typical dimensions for each type for planning purposes. This particular armchair is made from ONLY 5 MESH PLANES! The magic is using a solidify modifier that goes in the direction you specify (that way you never exceed the dimension limitations), and athe curvatures are achieved with only a Bevel Modifier. Below left is just the Mesh Planes (with a Wireframe Modifier applied, and with the Solidify and Bevel modifiers removed) showing just how simple this chair really is. To the right shows the Solidy and Bevel modifiers applied (with a Wireframe and Transparent modifiers applied to show them better.)
Above are some shelves and a glass table in Blender, all procedurally generated (including the right wall.) Below is the initial way I was going with it, but I decided to check out other options, like firming up the tile lines, using conservative black for the shelves, adding bric-a-brac, and modifying the lighting.
These lamps are via the free Archimesh plugin for Blender. You can change the shades and lamps shapes pretty much in every way (here I've changed the shade shape on the bottom right and changed the colors of the others.) On the one on the left I adjusted the glossy shader and deleted the lampshade (to show that they come with light bulbs too.) The room, shelf and floor are also via Archimesh.